PHYSICS-BASED COMBAT | Technical Showcase | BLOODFALL

BLOODFALL Technical Showcase: Emergent Weapon Interactions. The next evolution in physics-based combat. BLOODFALL: The First Temple achieves total responsiveness by providing direct mouse input with zero animation-locked states.

Physics-Based Melee Combat Technical Reveal | BLOODFALL

Bloodfall Technical Reveal: Introducing High-Frequency Harmonic Resonance. The next evolution in physics-based melee combat. Bloodfall achieves true Kinetic Fidelity by simulating how energy reverberates and dissipates through solid objects.

Reaper's Breath | Soundtrack

“Reaper’s Breath” is HyperMad’s first original soundtrack release, created primarily from Shellstorm's in-game sound sources including gunfire, explosions, and vehicle audio.

THE MAKING OF THE COVER ART

Watch the creation of the cover art for Shellstorm: The Great War in this timelapse video, demonstrating the process which helped define the visual identity of the game. The art piece by Hayk Amirbekyan is titled “Holding the Line”. Soldiers are shown plunging into the chaos of explosive battle, embodying the spirit of defiance against overwhelming odds.

Steam Next Fest Wrap-Up

From zero Wishlists to 1,190 in just seven days, SHELLSTORM: The Great War made a strong mark at Steam Next Fest.